Fictional currencies
Fictional currencies can buy imaginary property, digital items, cosmetic content, or access within a system controlled by a company or a game's rules.
Cartonindex does not claim that these units are foreign currencies. It uses them as recognizable references for visualizing the relative value of real currencies.
Available references
Monopoly money
The classic game includes a bank with a documented nominal amount of money. Cartonindex relates that amount to the price of a specific product edition.
Robux
Robux are used within Roblox services to access virtual content. Their purchase price depends on the package, region, platform, and current terms.
V-Bucks
V-Bucks are the virtual currency used in Fortnite for certain content. Packages and availability can vary by platform and region.
Three different ways to assign a price
There is no single method for valuing every fictional currency.
Monopoly money is estimated from the price of a physical product that includes many other components. Robux and V-Bucks can be bought in digital packages, but the unit cost changes with package size, bonuses, region, and taxes.
For this reason, each profile must explain:
- The selected reference.
- The number of units.
- The price and its original currency.
- The region and platform.
- The observation date.
- The calculation's limits.
A transparent reference does not make the unit freely exchangeable. It only makes the editorial comparison reproducible.
For the general process, read how real and fictional currencies are compared and the Cartonindex methodology.